Accessible Tours Project 2025

Glasgow Botanic Gardens wants to make its tours welcoming for deaf and blind visitors by learning their specific needs and adapting the current tour materials accordingly.

Introduction

The Friends of Glasgow Botanic Gardens offers free tours to the public seasonally at multiple times throughout the week. Tours are delivered by volunteer guides who research and train on facts and history about the Gardens, plant collections, wildlife, history, and artworks. Visitors and locals regularly attend, making use of this special amenity in Glasgow. The Guides want to offer tours to deaf and/or blind visitors that are meaningful and enjoyable, and seek to understand their unique accessibility needs to adapt existing tour materials and enhance their enjoyment of the Gardens.

Guided Tour in Glasgow Botanic Gardens

Our Research

Research Website Preview

Navigating Nature (Research)

Explore our original in-depth research findings and accessibility insights that shaped this project.

Project Timeline

Week 1 (22 - 25 Jul 2025)
Discovery

Met stakeholders to understand accessibility needs. Conducted a field visit at the Botanic Gardens. Sketched early concepts for inclusive features.

📹 Pitch 1 Video

Initial project pitch presentation showcasing our accessibility research and proposed solutions

Week 2 (28 Jul - 1 Aug 2025)
Development

Developed prototypes and poster layout. Ran usability tests with target users. Explored improvements during a second site visit.

📹 Pitch 2 Video

Development progress presentation showcasing our prototype implementations and user testing results

Week 3 (4 - 8 Aug 2025)
Finalization

Refined and printed final materials. Completed website and accessibility features. Set up and presented at the public exhibition.

Prototypes & Solutions

Justification

We chose multiple complementary solutions over a single approach because accessibility needs are highly diverse and context-dependent. No single solution can fully address the requirements of all users, especially in environments like public gardens where visitors may have varying sensory, physical, and technological needs. By combining tactile (Braille, textured guidebook), visual (large print, sign language videos), and digital (QR codes, accessible website) options, we ensure that each visitor can engage with the tour in a way that suits them best. This layered strategy also provides redundancy—if one method is unavailable or ineffective for a user, alternative formats are always accessible. Ultimately, our multi-modal approach maximizes inclusion, flexibility, and real-world usability.

Team 6 Members

The Whole Team

Team 6 Group Photo

Left → Right: Howard, Farm, Yu Cheng, Putri, Xun Yin, Dan


Tee Yu Cheng

Tee Yu Cheng

Project Website Developer, Video Content Creator
LinkedIn
Farm Yong Wei

Farm Yong Wei

Accessibility and Inclusion Coordinator
LinkedIn
Dan Lai Kai Yi

Dan Lai Kai Yi

Interactive Systems Developer & Experience Designer
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Putri Nadrah Binte Jefreydin

Putri Nadrah Binte Jefreydin

Web Designer
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Howard Yeo Hong Ding

Howard Yeo Hong Ding

Inclusive Design Officer
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Chiam Xun Yin

Chiam Xun Yin

Strategist - Interactive & Digital Experiences
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Team Reflections

In this section, each team member shares their personal reflections on the project. We discuss our experiences collaborating with the Glasgow Botanic Gardens, highlight our individual contributions, and honestly reflect on what we are proud of and what we wish we had done differently. These insights provide a deeper understanding of our journey and growth throughout the project.

Tee Yu Cheng

Tee Yu Cheng

Project Website Developer, Video Content Creator

Personal Reflection

Working with the Glasgow Botanic Gardens volunteers and visitors gave me valuable insights into visitor behavior and real accessibility challenges, shaping how I developed our solutions. Their feedback on our prototypes showed me that accessibility is not just about meeting guidelines but about creating intuitive experiences for people with diverse needs. My contributions included developing the main project website with responsive, WCAG-compliant design; creating and subtitling pitch videos for hearing accessibility; designing prototype mockups and technical drawings; and building interactive prototype websites to demonstrate real functionality. I am especially proud of creating a consistent visual and technical style across all digital outputs, mastering subtitling workflows, and applying advanced CSS to achieve responsive, inclusive designs. If I could improve one aspect, I would involve users with visual and hearing impairments earlier for usability testing, as real feedback often reveals issues that guidelines overlook. This project transformed my view of accessibility from a simple checklist to a core design principle, and I now approach every project with a focus on multi-sensory experiences to create solutions that benefit all users, not just those with specific needs.

Farm Yong Wei

Farm Yong Wei

Accessibility and Inclusion Coordinator

Personal Reflection

Working on this project to improve accessibility at the Glasgow Botanic Gardens has been both eye-opening and rewarding. Through the partner meetings and collaboration with Chrissy and the tour guide, we gained valuable insights into the barriers blind and deaf visitors face. One key learning was that captions alone are not enough for deaf visitors as Sign Language is essential. This challenged our assumptions and highlighted the importance of engaging directly with users. I’m particularly proud of how our solutions focused on simplicity, feasibility and real visitor needs. We designed tactile signages and guide books that engage multiple senses, making the space more inclusive without overburdening volunteer guides. What I’m less proud of is that, due to time constraints, we could not prototype or test all ideas with users. While the concepts arestrong, we missed opportunities for deeper co-design and feedback. In future work, I would prioritize more iterative testing with blind and deaf visitors torefine the solutions further. Overall, I’m proud of how this project moved accessibility from an afterthought to a core value.

Dan Lai Kai Yi

Dan Lai Kai Yi

Interactive Systems Developer & Experience Designer

Personal Reflection

Working on prototype development for our accessible tours project, I initially approached the tactile guidebook with significant designer bias. I assumed that basic raised textures would be sufficient for visually impaired users - an assumption that was quickly challenged during our peer user acceptance testing. The most humbling moment came when our test users struggled to distinguish between different tactile elements I had designed. What seemed obvious to me as the creator was completely unclear to actual users. This exposed how my visual perspective had unconsciously influenced supposedly "accessible" design decisions. Through iterative UAT sessions, I learned that effective tactile design requires genuine user validation, not designer assumptions. We had to completely redesign the texture patterns, making them more distinct and intuitive. The process taught me that accessibility isn't about adding features for "other" users - it's about fundamentally rethinking design from multiple sensory perspectives. This experience transformed my approach from proof-seeking to assumption-testing. I now prototype specifically to challenge my biases rather than validate my ideas. The tactile guidebook became not just an accessible tool, but a lesson in inclusive design methodology that will shape my future practice.

Putri Nadrah Binte Jefreydin

Putri Nadrah Binte Jefreydin

Web Designer

Personal Reflection

One thing I’m really proud of is how our team genuinely engaged with stakeholders and designed with empathy at the core. Instead of guessing what blind or deaf visitors needed, we listened, observed and adapted. I’m especially proud of how our prototypes evolved, from tactile guidebooks to QR-integrated BSL videos, each one balancing creativity with simplicity. It was fulfilling to see our shift from just creating interesting features to building an experience that works for everyone, including older volunteers who may not be comfortable with technology. That said, I’m not proud of how we started off with assumptions, thinking tours were mostly about sensory interaction when they were actually more focused on history. I also wish we had more time to properly test our prototypes with real blind or deaf users instead of relying mostly on peer simulations. Some important feedback came too late in the process and limited how much we could refine our ideas. Still, this project taught me that inclusive design is not about flashy solutions but about thoughtful, user-centered decisions that truly improve accessibility.

Howard Yeo Hong Ding

Howard Yeo Hong Ding

Inclusive Design Officer

Personal Reflection

In this project, I am proud of our solution, and the process on how we approached the problem. We personally went down to the Botanical Garden and attended a tour, to understand the existing facilities of the place and how a tour is conducted by the volunteers. Just by walking around the garden, we have learned many important aspects of the garden that we can tailor improvements towards. We also asked the volunteer tour guide, on what the guides do when they have a blind or deaf person in their group and gained massive insights from that. From all these info, we came up with solutions that we believe are thought through and catered specifically towards the Glasgow Botanic Gardens.

Chiam Xun Yin

Chiam Xun Yin

Strategist - Interactive & Digital Experiences

Personal Reflection

Strategizing the project direction taught me to balance creativity with practicality. From the start, I focused on aligning our solutions with the gardens’ long-term accessibility goals rather than producing one-off prototypes. I coordinated our timeline, mapped user research into actionable steps, and ensured each prototype contributed to a cohesive visitor journey. My key contribution was shaping a digital ecosystem where tactile, visual, and online elements, like our QR-linked website worked together seamlessly. I’m proud that our multi-layered approach not only made the project more inclusive but also created a solution that could realistically be scaled for future use. One area I wish we had done better was maintaining a tighter communication loop with external partners. More frequent feedback might have prevented last minute changes. This experience reshaped how I approach digital experience design, reminding me that true accessibility is not an add-on but a principle that should guide every stage of a project.

What We Are Proud Of (and Not Proud Of)

As a team, we are proud of how our project evolved from simple sketches into a fully realized, multi-modal accessibility solution. We created tactile guidebooks, Braille-integrated information boards, sign language video content, and an accessible website that all work together to provide an inclusive visitor experience. Our proudest achievement is that our designs are not just functional—they genuinely respond to the diverse needs of deaf and blind visitors, moving beyond checklists to meaningful inclusion.

We are not proud of our delayed user engagement. Early rounds of feedback relied too heavily on assumptions and peer testing rather than real users with disabilities. Although our final prototypes were stronger, we recognize that deeper, continuous co-design would have made our solutions even more authentic and reliable. This lesson taught us that accessibility must be embedded from the first concept, not retrofitted near the end.

Overall, this project taught us the value of empathy, iteration, and multi-perspective design. We leave proud of the solutions we delivered, but more importantly, we carry forward a deeper understanding of inclusive design as a lifelong practice.

Conclusion

Our solution deliberately employs multiple complementary options to address varied accessibility needs, acknowledging that a single solution cannot serve all users or environments effectively. This flexible, multi-modal approach combining tactile, visual, and digital elements enhances adaptability and user choice while maintaining cost-efficiency and scalability. However, we acknowledge key limitations: our user testing relied heavily on peer simulation rather than extensive engagement with actual blind and deaf users, and our QR code system assumes smartphone access that may exclude some visitors. This project revealed the significant gap between accessibility guidelines and real-world implementation, ultimately underscoring that effective inclusive design depends on both diverse, context-sensitive solutions and genuine participatory processes that center the voices of those we aim to serve.